package com.douqu.game.core.entity.sprite;

import com.douqu.game.core.entity.EntityObject;
import com.douqu.game.core.entity.common.CommonData;

/**
 * Created by bean on 2017/7/21.
 */
public class CardQuality extends EntityObject {

    /**
     * 品质
     */
    public int quality;

    /**
     * 当前战力
     */
    public int fc;

    /**
     * 需要资源(为空的时候表示不需要)
     * id:碎片ID
     * value:碎片数量
     */
    public CommonData needAsset;

    /**
     * 需要兵种碎片(为空的时候表示不需要)
     * id:碎片ID
     * value:碎片数量
     */
    public int needPropCount;

    public CardQuality() {
    }

    public CardQuality(int quality) {
        this.quality = quality;
    }



    public int getQuality() {
        return quality;
    }

    public void setQuality(int quality) {
        this.quality = quality;
    }

    public int getFc() {
        return fc;
    }

    public void setFc(int fc) {
        this.fc = fc;
    }

    public CommonData getNeedAsset() {
        return needAsset;
    }

    public void setNeedAsset(CommonData needAsset) {
        this.needAsset = needAsset;
    }


    public int getNeedPropCount() {
        return needPropCount;
    }

    public void setNeedPropCount(int needPropCount) {
        this.needPropCount = needPropCount;
    }
}
